Inspired by the works of H.P. Lovecraft, The Seminary of Sight is a narrative-driven cosmic horror adventure that revolves around a priestess who, in an endeavor to prove her loyalty, embarks on a divine journey and follows her God through the dark depths of space.

During this journey, the player will traverse an otherworldly setting buried deep within the isolated darkness of space, uncover ominous clues and cross chilling environments. You must outlive God's tests of loyalty and make their way through the ever-hostile and long-lost Path of the Stars by utilizing your abilities to observe and adapt. Uphold your faith and escape the terrors placed upon your path to face God's ultimate test.

During this project, I worked on:

  • Writing custom K2 nodes to add extra functionality to the engine.
  • Concepting and prototyping several gameplay mechanics.
  • Writing a menu navigation system for use with gamepads and keyboards.
  • Writing several UI features which optimize production time for designers.

Project description and visuals are courtesy of Cairan Steverink. Visit him at cairansteverink.nl.

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