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Authors

Sandor Daemen

UNITY 3D: Extending The Editor part 4 - Property Drawer and Custom IMGUI Controls

Intro In this part, we will not only discuss how to create property drawers and what they're for but also how to create a custom...

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UNITY 3D: Extending The Editor part 3 - Reorderable List

Intro In the previous part, I discussed how to set up a Custom Editor for a ScriptableObject. If you want to check...

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UNITY 3D: Extending The Editor part 2 - Custom Editor for a ScriptableObject

Intro In this part of the series, we will create a ScriptableObject that will function as our data asset. The data...

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UNITY 3D: Extending The Editor part 1 - Intro and project setup

Intro Welcome to this tutorial series where I will explain several important parts about extending the Unity Editor. Extending...

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Creating K2 nodes in Unreal Engine 4

Introduction I've made this tutorial because I couldn't find any up to date tutorials on how to make K2 nodes. Therefor I will use this...

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Creating an editor module in Unreal Engine 4

Introduction In this blog post I will provide an updated tutorial on how to add an editor module to Unreal Engine 4. This tutorial...

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